Mazebert TD is a mix of TD, RPG and CTG!
Solid base for a game. Needs more incentive to explore towers besides Wolf and Miss Jilly. Needs better inventory management during games (visual hints for equipped items, lock and transmute all functions, consistent inventory sorting). Also, not clear where to report bugs: I spawned a treasure goblin on level 200/200, killed the horseman but not the goblin. Wizard survived but game didn’t advance to endless survival. Super annoying since I was just set up to work on three quests.
– Upgrade to the latest SDKs
– Fix a bonus round exploit
– Fix crash in certain situations, by preventing Knusperhexe from eating revive mass creeps
Mazebert TD 1.4.1
You are bored of doing the same, bullet proof strategie over and over again, like known from many tower defense games? Then fear no more, in Mazebert TD no game will be the same!
Every round you draw a random tower card to your hand. Didn’t draw the towers you like? Improvise! You will be surprised what crazy strategies you come up with just to make it to the next round.
We all love it. Mazebert TD has loads of it: Loot! Defeated enemies drop item and potion cards. Use them to boost your towers on the field! You will need to combine your cards in clever ways to win the game.
Want more? The developement of Mazebert TD is driven by the community. Share your ideas, suggestions and feedback at mazebert.com and you might discover some of it implemented in the next version. Submit your ideas for future cards. If the community approves, you get your very own card in the game and your name will be added to the credits.
See you around and happy building!